We can see that this game, like other games, will always be repetitive (Brotato, Vampire Survivors, and others). That said, repetition must be combined with creativity so that players can play and not get bored or bored so quickly. I have a few suggestions:
Item evolution: Obtain the same items or items with similar benefits two or more times so that these items can be combined to create a unique item with the benefit of the previous item + something else. (I remember this mechanic in Vampire Survivors)
Character evolution: Create a store or a category of the store dedicated to improving characters, spending Level to increase base attack, base speed, improve skills, unlock a passive skill, and so on.
Improving the store: As the game progresses, depending on the items, characters, or things you unlock, new things can be purchased in the store.
Create Achievements: A place to view achievements, how to unlock them, and get something in return for unlocking them, such as an item, character, new item to buy in the store, etc.
Soundtrack: Having the option to choose a soundtrack that you like while playing, or each character having their own soundtrack.
Boss: Each boss has a very small chance of dropping a unique item that can only be picked up once per game, and each enemy has their own version of the boss.
Graphic Style: Improving the graphics or making them more unique so that the game has its own visual charm and memorable graphics.
Events: Random events that have a chance to happen every new game that is started, which can also happen when picking up certain items.
These are just suggestions that you will choose which ones to do, redo, take as inspiration, etc. Thank you for your attention!
I liked this game, if I didn't like it I would have played it for 2 minutes, I would have uninstalled it and looked for another game.
I see potential in this game, when I saw the updates I was happy and excited, I thought I would never see an update for this game, which means you still pay attention to this game, this news pleases me and pleases everyone.
I hope this game gets famous, that it gets better and better, if by chance you give up on this game, maybe you can create a different one with an inspiration from this game.
(I created an account just to express my gratitude and support ''From Simple to Amazing'')
It's an interesting idea, but I don't know how it would fit into the game, maybe it does it with some modifications and adaptations to please the player and not spoil the game
honestly auras targeting only 1 per aura is stupid, the lack of health regen/lifesteal when using certain characters such as rampager is also unfair.
"nothing" - on top of the black orbs being stupid, this is also stupid especially when a terrible roll can give you multiples of the same thing.
maybe make a bag icon that bundles up orbs to save on performance
edit: a stats menu/screen would be helpful for knowing your build while you play, such as health and health regen, attack rate, number of strikes per attack, defense, etc.
edit 2: the main slash looking attack appears to have a hit registering problem the larger the attack gets when enemies are close to you
edit 3: probably make the stats text dark red or something so it's easier to see
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We can see that this game, like other games, will always be repetitive (Brotato, Vampire Survivors, and others). That said, repetition must be combined with creativity so that players can play and not get bored or bored so quickly. I have a few suggestions:
Item evolution: Obtain the same items or items with similar benefits two or more times so that these items can be combined to create a unique item with the benefit of the previous item + something else. (I remember this mechanic in Vampire Survivors)
Character evolution: Create a store or a category of the store dedicated to improving characters, spending Level to increase base attack, base speed, improve skills, unlock a passive skill, and so on.
Improving the store: As the game progresses, depending on the items, characters, or things you unlock, new things can be purchased in the store.
Create Achievements: A place to view achievements, how to unlock them, and get something in return for unlocking them, such as an item, character, new item to buy in the store, etc.
Soundtrack: Having the option to choose a soundtrack that you like while playing, or each character having their own soundtrack.
Boss: Each boss has a very small chance of dropping a unique item that can only be picked up once per game, and each enemy has their own version of the boss.
Graphic Style: Improving the graphics or making them more unique so that the game has its own visual charm and memorable graphics.
Events: Random events that have a chance to happen every new game that is started, which can also happen when picking up certain items.
These are just suggestions that you will choose which ones to do, redo, take as inspiration, etc. Thank you for your attention!
Remove the bee.
I liked this game, if I didn't like it I would have played it for 2 minutes, I would have uninstalled it and looked for another game.
I see potential in this game, when I saw the updates I was happy and excited, I thought I would never see an update for this game, which means you still pay attention to this game, this news pleases me and pleases everyone.
I hope this game gets famous, that it gets better and better, if by chance you give up on this game, maybe you can create a different one with an inspiration from this game.
(I created an account just to express my gratitude and support ''From Simple to Amazing'')
whats your favorite class
My favorite classes are Cyborg, Veteran, Richard and Rampager.
one more question, what do you think about having skills for each class like stuff you can activate manually
It's an interesting idea, but I don't know how it would fit into the game, maybe it does it with some modifications and adaptations to please the player and not spoil the game
hmmmmm
could be better,
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honestly auras targeting only 1 per aura is stupid, the lack of health regen/lifesteal when using certain characters such as rampager is also unfair.
"nothing" - on top of the black orbs being stupid, this is also stupid especially when a terrible roll can give you multiples of the same thing.
maybe make a bag icon that bundles up orbs to save on performance
edit:
a stats menu/screen would be helpful for knowing your build while you play, such as health and health regen, attack rate, number of strikes per attack, defense, etc.
edit 2:
the main slash looking attack appears to have a hit registering problem the larger the attack gets when enemies are close to you
edit 3:
probably make the stats text dark red or something so it's easier to see
if i update the game again, ill take these into account
also, press 3 to view your stats
Welp, was doing so good on a run my game crashed
(happened after i chose the upgrade to kill all enemies on screen with ALOT of enemies, so much i had fps less than 30)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_Boss:
Variable <unknown_object>.x(0, -2147483648) not set before reading it.
at gml_Object_obj_Boss_Create_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_Boss_Create_0 (line -1)
called from - gml_Object_obj_enemypar_Destroy_0 (line -1) - <unknown source line>
called from - gml_Object_obj_LitTnt_Mouse_7 (line -1) - <unknown source line>
should be fixed now
new crash bug, should probably implement an auto bug reporter :P
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_enemypar:
Variable obj_voidman.void(100018, -2147483648) not set before reading it.
at gml_Object_obj_enemypar_Destroy_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_enemypar_Destroy_0 (line -1)
called from - gml_Object_obj_voidman_Create_0 (line -1) - <unknown source line>
called from - gml_Object_obj_wavesControl_Alarm_0 (line -1) - <unknown source line>
This is pretty fun, nice work!
go buried treasure. you'll see
Great game, but what do the black orbs do?
thanks! they take away 5 xp
10/10 game
this dev dont miss ong