A downloadable game

Download NowName your own price

Defeat enemies to unlock 220+ unique upgrades accompanied with 40+ cosmetics!


With little to no limits of how much you can change, you can choose to be an afk veteran, a fast moving vampire-junkie, or a freezing quick-bladder doctor, all while exploring thousands of different builds!

Controls:

  • WASD - Move
  • LMB - Attack / Interact
  • RMB / Shift - Ability
  • ESC - Pause
  • 3 - View Stats


StatusIn development
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorSupremo
GenreAction, Strategy, Survival
Made withGameMaker
Tags2D, Casual, Idle, Loot, Perma Death, Pixel Art, Roguelite, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

fighty.zip 13 MB

Development log

Comments

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Remove the bee.

(+3)

I liked this game, if I didn't like it I would have played it for 2 minutes, I would have uninstalled it and looked for another game.

I see potential in this game, when I saw the updates I was happy and excited, I thought I would never see an update for this game, which means you still pay attention to this game, this news pleases me and pleases everyone.

I hope this game gets famous, that it gets better and better, if by chance you give up on this game, maybe you can create a different one with an inspiration from this game.

(I created an account just to express my gratitude and support ''From Simple to Amazing'')

whats your favorite class

My favorite classes are Cyborg, Veteran, Richard and Rampager.

(1 edit)

one more question, what do you think about having skills for each class like stuff you can activate manually  

It's an interesting idea, but I don't know how it would fit into the game, maybe it does it with some modifications and adaptations to please the player and not spoil the game

hmmmmm

(3 edits) (+1)

could be better,

honestly auras targeting only 1 per aura is stupid, the lack of health regen/lifesteal when using certain characters such as rampager is also unfair.

"nothing" - on top of the black orbs being stupid, this is also stupid especially when a terrible roll can give you multiples of the same thing.

maybe make a bag icon that bundles up orbs to save on performance

edit:
a stats menu/screen would be helpful for knowing your build while you play, such as health and health regen, attack rate, number of strikes per attack, defense, etc.

edit 2:
the main slash looking attack appears to have a hit registering problem the larger the attack gets when enemies are close to you

edit 3:
probably make the stats text dark red or something so it's easier to see


if i update the game again, ill take these into account

also, press 3 to view your stats

(1 edit)

Welp, was doing so good on a run my game crashed

(happened after i chose the upgrade to kill all enemies on screen with ALOT of enemies, so much i had fps less than 30)

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Create Event

for object obj_Boss:

Variable <unknown_object>.x(0, -2147483648) not set before reading it.

at gml_Object_obj_Boss_Create_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_Boss_Create_0 (line -1)

called from - gml_Object_obj_enemypar_Destroy_0 (line -1) - <unknown source line>

called from - gml_Object_obj_LitTnt_Mouse_7 (line -1) - <unknown source line>

should be fixed now

(+1)

new crash bug, should probably implement an auto bug reporter :P

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Destroy Event

for object obj_enemypar:

Variable obj_voidman.void(100018, -2147483648) not set before reading it.

at gml_Object_obj_enemypar_Destroy_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_obj_enemypar_Destroy_0 (line -1)

called from - gml_Object_obj_voidman_Create_0 (line -1) - <unknown source line>

called from - gml_Object_obj_wavesControl_Alarm_0 (line -1) - <unknown source line>

(+2)

This is pretty fun, nice work!

go buried treasure. you'll see

Great game, but what do the black orbs do?

(2 edits)

thanks! they take away 5 xp

10/10 game

this dev dont miss ong